Every character draws from the same pool of fifteen abilities, but you don't start with all of them - each one unlocks automatically once you reach its required level (see the table below), and one of them, Power Strike, also needs 10 Strength, which every character has by default. Cooldowns, resource costs, and range are all enforced by the server, and a failed cast always tells you why (on cooldown, out of range, not enough mana, and so on) instead of just silently doing nothing.
The hotbar
Your hotbar has 10 slots, bound to the number keys 1 through 0 - fixed keys, but not a fixed ability in each one. Open the Abilities panel (its own button in the bottom-right corner, or press K) to see everything you currently know and drag your own loadout together: click a known ability to arm it, then click a hotbar slot to place it there, or click an occupied slot with nothing armed to clear it. Whatever you assign is saved server-side and waiting for you next time you log in.
A freshly-created character's first four abilities are auto-filled onto slots 1-4 for you; anything unlocked afterward joins the Abilities panel's list but doesn't automatically claim a hotbar slot - assign it yourself once you decide what to swap out. Cancel Cast is the one exception: it's not an ability at all, just a fixed C keybind that stops whatever spell you're currently casting.
Every ability
| Ability | Unlocks at level | Type | Effect |
|---|---|---|---|
| Power Strike | 1 (10 Strength) | Melee | A solid hit of physical damage |
| Fireball | 1 | Ranged, cast time | Magic damage - can be interrupted by taking a hit |
| Sprint | 1 | Self | +60% move speed for 5 seconds |
| Arrow Shot | 1 | Projectile | A real arrow that has to travel to its target |
| Throwing Knife | 2 | Charges | Up to 3 quick casts in a row, each recharging separately |
| Heal | 3 | Cast time | Restores health - can target yourself |
| Stunning Blow | 3 | Melee, control | No damage, but guarantees a stun |
| Silencing Shout | 4 | Ranged, control | No damage, but silences (blocks casting) |
| Poison Strike | 4 | Damage over time | Ticks damage three times over 7 seconds |
| Flame Wave | 5 | Area | Damages everything around you |
| Magic Missile | 5 | Homing projectile | Tracks its target - very hard to outrun |
| Disarming Strike | 6 | Melee, control | No damage, but disarms (blocks auto-attack) |
| Renew | 6 | Heal over time | Ticks healing three times over 8 seconds |
| Entangling Roots | 7 | Ranged, control | No damage, but roots (blocks movement) |
| Fire Bomb | 8 | Projectile, area | Lobbed at a spot, then explodes for area damage |
Passive abilities
The right side of the Abilities panel, next to your active abilities list, shows your passive abilities - a handful of permanent bonuses unlocked automatically as you level up, with no hotbar slot and nothing to cast. See Stats & Progression for the full list of which ones exist and what level each unlocks at.