Abilities

Every character draws from the same pool of fifteen abilities, but you don't start with all of them - each one unlocks automatically once you reach its required level (see the table below), and one of them, Power Strike, also needs 10 Strength, which every character has by default. Cooldowns, resource costs, and range are all enforced by the server, and a failed cast always tells you why (on cooldown, out of range, not enough mana, and so on) instead of just silently doing nothing.

The hotbar

Your hotbar has 10 slots, bound to the number keys 1 through 0 - fixed keys, but not a fixed ability in each one. Open the Abilities panel (its own button in the bottom-right corner, or press K) to see everything you currently know and drag your own loadout together: click a known ability to arm it, then click a hotbar slot to place it there, or click an occupied slot with nothing armed to clear it. Whatever you assign is saved server-side and waiting for you next time you log in.

A freshly-created character's first four abilities are auto-filled onto slots 1-4 for you; anything unlocked afterward joins the Abilities panel's list but doesn't automatically claim a hotbar slot - assign it yourself once you decide what to swap out. Cancel Cast is the one exception: it's not an ability at all, just a fixed C keybind that stops whatever spell you're currently casting.

Every ability

AbilityUnlocks at levelTypeEffect
Power Strike1 (10 Strength)MeleeA solid hit of physical damage
Fireball1Ranged, cast timeMagic damage - can be interrupted by taking a hit
Sprint1Self+60% move speed for 5 seconds
Arrow Shot1ProjectileA real arrow that has to travel to its target
Throwing Knife2ChargesUp to 3 quick casts in a row, each recharging separately
Heal3Cast timeRestores health - can target yourself
Stunning Blow3Melee, controlNo damage, but guarantees a stun
Silencing Shout4Ranged, controlNo damage, but silences (blocks casting)
Poison Strike4Damage over timeTicks damage three times over 7 seconds
Flame Wave5AreaDamages everything around you
Magic Missile5Homing projectileTracks its target - very hard to outrun
Disarming Strike6Melee, controlNo damage, but disarms (blocks auto-attack)
Renew6Heal over timeTicks healing three times over 8 seconds
Entangling Roots7Ranged, controlNo damage, but roots (blocks movement)
Fire Bomb8Projectile, areaLobbed at a spot, then explodes for area damage

Passive abilities

The right side of the Abilities panel, next to your active abilities list, shows your passive abilities - a handful of permanent bonuses unlocked automatically as you level up, with no hotbar slot and nothing to cast. See Stats & Progression for the full list of which ones exist and what level each unlocks at.